Free 20 points on automatic firearms push us there hard. Only decent weapon in this category is Percussion Revolver+ and that uses low penetration bullets and forces you to spend at least 3 Abilities on it. You can drop some points here, but your efforts will be invalidated soon enough. Automatic Firearms to 199 (counting free points).There are 2 more books for speech(I guess) but I always have more when I get there. +4 First Aid +4 Survival from books in KRZ.There are other options, but they are worse, imo. from a guy in white in the 1st part of KRZ if your melee is low. When you first visit weapon trader in KRZ. Male/Universal Charismatic Buildġ into Str, 2 into Endurance. Full Combat BuildĪll into Luck if Female. Train for 4 consecutive days on 80kg for a 40 day buff. Not permanent per se, but lasts forever, so might as well be counted as such. In your personal bunker after repairs are done. Bring 30 Diesel with you so you can get back. Instead of investing 100-ish points into pickpocketing that is useless literally everywhere else, I say do all quests there and just murder everyone for the key. You need 5000R to get there(with speech check passed) and 1500 to get back. So you need 2+2 Joints+2 Perfumes if male or 1+2 Joints+4 perfumes if female. Will need 6 Personality to talk the guy into showing the cube to you. if you invested into luck a bit at the beginning can be fished at level 1, pretty much. even with luck 11 can take in the ballpark of 30m to get. Save-scum till you get it would be the easiest thing to do. Luck can be ramped from 1 to 11 with booze. Use spider brains or Weird Doll(corn+mushroom+nails). Speech to 50, Barter to 50(asap will bleed into lvl2).Male / Universal Charismatic Build Stats: Happy middle-ground between Personality and Combat. +2 from joints +4 from perfumes(2 types for females). We had to cut corners somewhere - you will have enough for everything you need as we didn't pick any -skill Distinctions. You can get away with 6 or 4 to other stats and rely on drugs for hard fights, but survival is better, imo. Will be enough for automatic firearms to get you started. Skills go into Automatic Firearms if you kill bandits in the 1st encounter(hard to do, but doable) or Speech to 50, Barter to 50(Will bleed into lvl2)ĭon't "need" anything else. The rest have more drawbacks, than benefits, imo. Late-game addiction doesn't matter as 1k for Apomorphine is nothing by then and you will get addicted no matter what with the amount of stims you'll use for hard fights. You will have to be careful early-game cause food will be your sole source of healing as you can't risk getting addicted at the time. Not using companions will make your game a lot harder, though. If you plan not using companions, it's free. Max technology you will need is 80 + a toolbox for a combined 100. All tinkering you really have to do can be done with 2 Ciggys and a Magnifying Glass. Food is plentiful at every stage of the game, so it has no drawbacks. Will get you most checks you would care about. In the long run 8 will be enough if you want more Attention and Luck or would prefer Morphine Doctor.
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